Colony Flow Level 1000 Answer Key, Walkthrough & Solution
Level 1000 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1000: the board shown in the Level 1000 video
Opening move: Open the initial paths by pulling the large pink and white blocks. Final move: Clear the final remaining color patches to finish the board.
Board identity
the board shown in the Level 1000 video
Use the Level 1000 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1000 video
Verified move 1
Open the initial paths by pulling the large pink and white blocks
Verified move 2
Introduce the beige and magenta blocks to push further up the board
Verified move 3
Clear the brown outlines to unlock the upper sections of the picture
Verified move 4
Send the black and orange blocks for the fine face details
Verified move 5
Focus completely on wearing down the massive central chest
Verified move 6
Break the chest entirely to reveal the hidden inner white tiles
Verified move 7
Clear the final remaining color patches to finish the board
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1000 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 115 tiles → cubes of 46, 37, 32
- Violet: 26 tiles → cubes of 26
- Blue: 22 tiles → cubes of 19, 3
- Dark: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Violet 26
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 32 cube.
- Send the Blue 3 cube.
- Send the Coral 46 cube. Only ~28 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 37 cube. Only ~16 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 19 cube. Only ~16 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.