Colony Flow Level 1052 Answer Key, Walkthrough & Solution

Hard

Level 1052 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1052: the board shown in the Level 1052 video

Opening move: Carve away the bottom and left edges of the sky. Final move: Sweep up the final scattered pixels to win.

Board identity

the board shown in the Level 1052 video

Use the Level 1052 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1052 video

  1. Verified move 1

    Carve away the bottom and left edges of the sky

  2. Verified move 2

    Manage the first pair of connected boxes safely

  3. Verified move 3

    Break through the top layer of the sky background

  4. Verified move 4

    Attack the outer bands of the rainbow

  5. Verified move 5

    Expose and clear the sun in the corner

  6. Verified move 6

    Work your way down the inner rainbow spectrum

  7. Verified move 7

    Clear the massive late stage connected pair

  8. Verified move 8

    Sweep up the final scattered pixels to win

Sources reviewed: primary level guide.

Colony Flow Level 1052 Screenshot
Colony Flow Level 1052: the board shown in the Level 1052 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1052 paints Turtle with 117 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Orange: 52 tiles โ†’ cubes of 52
  • Sand: 28 tiles โ†’ cubes of 28
  • Coral: 19 tiles โ†’ cubes of 19
  • Forest: 18 tiles โ†’ cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Orange 52 cube. Only ~21 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Coral 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Sand 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Forest 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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