Colony Flow Level 494 Answer Key, Walkthrough & Solution
Level 494 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 494: orange fox greeting a scarfed white cat
Opening move: Attack the outer pink flowers and start the red door. Final move: Finish the level with a swarm of light green ants.
Board identity
orange fox greeting a scarfed white cat
The recorded palette is orange, white, green, pink, red, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange fox greeting a scarfed white cat
Attack the outer pink flowers and start the red door
Chip away at the massive green door requirement
Break through the obstacles to reach the log
Clear the brown log and dark green background trees
Focus your attention on the main orange fox body
Empty the connected boxes section on the fox
Remove the final scattered pieces of the picture
Finish the level with a swarm of light green ants
Second-source check
Opening and finish confirmed separately
Opening: Attack the outer pink flowers and start the red door. Finish: Finish the level with a swarm of light green ants. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 494 paints Puzzle with 342 tiles across 5 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.
- Forest: 78 tiles → cubes of 55, 23
- Teal: 75 tiles → cubes of 52, 23
- Yellow: 75 tiles → cubes of 45, 30
- White: 75 tiles → cubes of 51, 24
- Blue: 39 tiles → cubes of 39
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 30 cube.
- Send the White 24 cube.
- Send the Teal 23 cube.
- Send the Forest 23 cube.
- Send the White 51 cube. Only ~29 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 55 cube. Only ~31 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 52 cube. Only ~31 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 45 cube. Only ~30 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.