Colony Flow Level 546 Answer Key, Walkthrough & Solution
Level 546 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 546: blue shark grinning above curling white surf
Opening move: Clear the giant chocolate block on the bottom left corner. Final move: Mop up the final pieces of the dorsal fin to win the level.
Board identity
blue shark grinning above curling white surf
The recorded palette is blue, white, black, pink. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the blue shark grinning above curling white surf
Clear the giant chocolate block on the bottom left corner
Collect the tiny yellow keys to open your locked tray blocks
Clear the dark blue underbelly and the big white eyes
Sweep the remaining pink background and outer black lines
Unleash the cyan blocks to devour the main fish body
Mop up the final pieces of the dorsal fin to win the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the giant chocolate block on the bottom left corner. Finish: Mop up the final pieces of the dorsal fin to win the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 546 paints Butterfly with 194 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 90 tiles → cubes of 40, 31, 19
- Coral: 72 tiles → cubes of 54, 18
- Dark: 22 tiles → cubes of 22
- Violet: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Coral 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 19 cube.
- Send the Coral 18 cube.
- Send the Lime 31 cube. Only ~26 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 54 cube. Only ~21 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 40 cube. Only ~23 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 22 cube.
- Send the Violet 10 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.