Colony Flow Level 240 Answer Key, Walkthrough & Solution

Hard

Level 240 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 240: blue cyclops in a purple suit beneath a clock

Opening move: Open the right side of the red background. Final move: Remove the scattered remaining pixels on the board.

bluepurpleredwhitegreen

Board identity

blue cyclops in a purple suit beneath a clock

The recorded palette is blue, purple, red, white, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the blue cyclops in a purple suit beneath a clock

  1. Open the right side of the red background

  2. Start clearing the cyan face to reach the first key

  3. Strip away the right side of the dark blue coat

  4. Next, working down the right side to prevent slot jams

  5. Shift your focus to the left side of the dark blue coat

  6. Attack the left side red background and the speech bubble

  7. Collect the final key and unlock the tray

  8. Remove the scattered remaining pixels on the board

Second-source check

Opening and finish confirmed separately

Opening: Open the right side of the red background. Finish: Remove the scattered remaining pixels on the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 240 Screenshot
Colony Flow Level 240: blue cyclops in a purple suit beneath a clock reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 240 paints House with 276 tiles across 5 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Magenta: 100 tiles → cubes of 33, 30, 27, 10
  • Navy: 78 tiles → cubes of 45, 27, 6
  • Blue: 60 tiles → cubes of 29, 24, 7
  • Orange: 20 tiles → cubes of 20
  • Black: 18 tiles → cubes of 18

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Blue 7, Blue 24

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Blue 29 cube.
  2. Send the Blue 24 cube.
  3. Send the Magenta 10 cube.
  4. Send the Blue 7 cube.
  5. Send the Navy 6 cube.
  6. Send the Navy 27 cube. Only ~24 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Magenta 27 cube. Only ~26 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Magenta 33 cube. Only ~20 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Navy 45 cube. Only ~16 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Black 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Magenta 30 cube. Only ~16 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Orange 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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