Colony Flow Level 884 Answer Key, Walkthrough & Solution

Hard

Level 884 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 884: the board shown in the Level 884 video

Opening move: Start chipping away at the massive background. Final move: Send the peach ants and drain the remaining tray blocks.

Board identity

the board shown in the Level 884 video

Use the Level 884 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 884 video

  1. Verified move 1

    Start chipping away at the massive background

  2. Verified move 2

    Move a second background block to expose the tray

  3. Verified move 3

    Activate the light blue and connected white and pink blocks

  4. Verified move 4

    Bring in the dark blue ants for the main body

  5. Verified move 5

    Send the yellow ants to hunt for keys

  6. Verified move 6

    Clear the final details with connected pink and light blue blocks

  7. Verified move 7

    Send the peach ants and drain the remaining tray blocks

Sources reviewed: primary level guide.

Colony Flow Level 884 Screenshot
Colony Flow Level 884: the board shown in the Level 884 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 884 paints Rainbow with 388 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 102 tiles → cubes of 48, 36, 18
  • Violet: 86 tiles → cubes of 44, 42
  • Red: 74 tiles → cubes of 38, 36
  • Teal: 66 tiles → cubes of 41, 25
  • Navy: 60 tiles → cubes of 50, 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Navy 10

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Teal 25 cube.
  2. Send the Cyan 18 cube.
  3. Send the Navy 10 cube.
  4. Send the Teal 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Red 38 cube. Only ~30 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Red 36 cube. Only ~23 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Cyan 36 cube.
  8. Send the Cyan 48 cube. Only ~26 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Violet 44 cube. Only ~34 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Violet 42 cube. Only ~28 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Navy 50 cube. Only ~40 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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