Colony Flow Level 608 Answer Key, Walkthrough & Solution

Easy

Level 608 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 608: green dragon curling around a golden orb

Opening move: Clear the bottom edge of the creature with dark purple blocks. Final move: Remove the final top border of the light blue background.

greenyelloworangepinkpurple

Board identity

green dragon curling around a golden orb

The recorded palette is green, yellow, orange, pink, purple. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the green dragon curling around a golden orb

  1. Clear the bottom edge of the creature with dark purple blocks

  2. Introduce light blue blocks to expand your active work area

  3. Move the connected blocks as soon as both colors share an open path

  4. Clear the small white details located near the center of the face

  5. Clear the light green eyes to free up massive board space

  6. Send your highest dark purple numbers to dismantle the head

  7. Remove the final top border of the light blue background

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom edge of the creature with dark purple blocks. Finish: Remove the final top border of the light blue background. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 608 Screenshot
Colony Flow Level 608: green dragon curling around a golden orb reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 608 paints Puzzle with 342 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Indigo: 78 tiles → cubes of 53, 25
  • Coral: 75 tiles → cubes of 47, 28
  • Black: 75 tiles → cubes of 55, 20
  • Teal: 75 tiles → cubes of 49, 26
  • Yellow: 39 tiles → cubes of 36, 3

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Teal 26

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Coral 28 cube.
  2. Send the Teal 26 cube.
  3. Send the Indigo 25 cube.
  4. Send the Black 20 cube.
  5. Send the Yellow 3 cube.
  6. Send the Black 55 cube. Only ~30 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Teal 49 cube. Only ~29 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Indigo 53 cube. Only ~31 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Coral 47 cube. Only ~30 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Yellow 36 cube. Only ~19 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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