Colony Flow Level 227 Answer Key, Walkthrough & Solution

Easy

Level 227 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 227: white cat beneath red arcade-style lettering

Opening move: Open with the outer white clouds. Final move: Empty the final tray blocks.

whiteredbluepurpleblack

Board identity

white cat beneath red arcade-style lettering

The recorded palette is white, red, blue, purple, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white cat beneath red arcade-style lettering

  1. Open with the outer white clouds

  2. Bring out the light blue blocks for the sky

  3. Deal with the red block trap

  4. Break the dark blue boat outline

  5. Next, clearing the light blue water

  6. Feed the peach character body

  7. Unleash the trapped red block

  8. Clear the purple details

  9. Empty the final tray blocks

Second-source check

Opening and finish confirmed separately

Opening: Open with the outer white clouds. Finish: Empty the final tray blocks. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 227 Screenshot
Colony Flow Level 227: white cat beneath red arcade-style lettering reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 227 paints Turtle with 117 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cream: 52 tiles โ†’ cubes of 52
  • Cyan: 28 tiles โ†’ cubes of 28
  • Aqua: 19 tiles โ†’ cubes of 19
  • Jade: 18 tiles โ†’ cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cream 52 cube. Only ~21 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Aqua 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cyan 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Jade 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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