Colony Flow Level 605 Answer Key, Walkthrough & Solution

Easy

Level 605 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 605: red and white rocket above an orange flame

Opening move: clear the bottom flames and lower fins first. Final move: clear the remaining dark purple corners to win.

redwhiteblueorangepurple

Board identity

red and white rocket above an orange flame

The recorded palette is red, white, blue, orange, purple. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red and white rocket above an orange flame

  1. clear the bottom flames and lower fins first

  2. open paths into the dark purple background

  3. Queue the first set of connected boxes safely

  4. clear the light blue window center

  5. Work through the hidden box and clear more background

  6. finish the white hull and dark blue window border

  7. tackle the top red point of the rocket

  8. clear the remaining dark purple corners to win

Second-source check

Opening and finish confirmed separately

Opening: clear the bottom flames and lower fins first. Finish: clear the remaining dark purple corners to win. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 605 Screenshot
Colony Flow Level 605: red and white rocket above an orange flame reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 605 paints Melon Pop with 191 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 126 tiles → cubes of 47, 42, 37
  • Blue: 30 tiles → cubes of 30
  • Forest: 20 tiles → cubes of 20
  • Violet: 15 tiles → cubes of 15

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Forest 20

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 42 cube. Only ~31 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Sand 47 cube. Only ~20 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Blue 30 cube. Only ~26 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Sand 37 cube. Only ~17 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Forest 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Violet 15 cube. Only ~10 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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