Colony Flow Level 98 Answer Key, Walkthrough & Solution
Level 98 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 98: red yellow pagoda beside dark-blue mountains
Opening move: Start by clearing the outer sky and left side grass. Final move: Finish the pagoda details and the final sky sections.
Board identity
red yellow pagoda beside dark-blue mountains
The recorded palette is light blue, white, dark blue, green, red, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red yellow pagoda beside dark-blue mountains
Start by clearing the outer sky and left side grass
Chip away at the pagoda roof and dark blue mountains
Work through the first set of connected boxes to clear the clouds
Next, clearing the sky with the second linked pair
Move through the third set of connected boxes for the grass
Open the Hungry Door to access the center
Wipe out the remaining dark blue mountain mass
Finish the pagoda details and the final sky sections
Second-source check
Opening and finish confirmed separately
Opening: Start by clearing the outer sky and left side grass. Finish: Finish the pagoda details and the final sky sections. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 98 paints Shroom House with 173 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Green: 84 tiles → cubes of 50, 34
- Jade: 47 tiles → cubes of 47
- Aqua: 24 tiles → cubes of 24
- Magenta: 18 tiles → cubes of 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Green 50 cube. Only ~28 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 47 cube. Only ~16 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 34 cube. Only ~22 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.