Colony Flow Level 600 Answer Key, Walkthrough & Solution
Level 600 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 600: orange butterfly with black scalloped wing patterns
Opening move: Clear the bottom purple outline to open the board. Final move: Clear the last white tiles to win the level.
Board identity
orange butterfly with black scalloped wing patterns
The recorded palette is orange, black, yellow, white, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange butterfly with black scalloped wing patterns
Clear the bottom purple outline to open the board
Send the connected white boxes to clear the lower background
Queue a yellow block to breach the inner lower wings
Move another purple block to clear the middle wing veins
Reach the blue key on the left wing to unlock the cyan lock
Send the newly unlocked purple block to clear the left side
Send white ants to clear the upper side background
Focus on the right wing to grab the orange key
Queue the unlocked yellow block for the top wing patterns
Clear the path to the green key near the top center
Send the unlocked orange block to finish the bright patterns
Introduce the red blocks for the final center details
Finish the top purple outline to destroy the butterfly shape
Clear the last white tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom purple outline to open the board. Finish: Clear the last white tiles to win the level. Its 14board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 600 paints Rocket with 141 tiles across 5 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Pink: 52 tiles → cubes of 52
- Red: 34 tiles → cubes of 29, 5
- Navy: 28 tiles → cubes of 28
- Black: 18 tiles → cubes of 18
- Magenta: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 5 cube.
- Send the Pink 52 cube. Only ~18 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 29 cube. Only ~21 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 28 cube. Only ~14 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 18 cube. Only ~10 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.