Colony Flow Level 1100 Answer Key, Walkthrough & Solution

Super Hard

Level 1100 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1100: the board shown in the Level 1100 video

Opening move: Open the bottom edges and start feeding the Hungry Door. Final move: Finish the outer sky background and the final connected group.

Board identity

the board shown in the Level 1100 video

Use the Level 1100 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1100 video

  1. Verified move 1

    Open the bottom edges and start feeding the Hungry Door

  2. Verified move 2

    Send the first Connected Boxes to clear the lower sections

  3. Verified move 3

    Destroy the Hungry Door and pull the massive connected chain

  4. Verified move 4

    Clear the red mushroom hat and hollow out the main body

  5. Verified move 5

    Consume the purple balloon and the green balloon on the sides

  6. Verified move 6

    Finish the outer sky background and the final connected group

Sources reviewed: primary level guide.

Colony Flow Level 1100 Screenshot
Colony Flow Level 1100: the board shown in the Level 1100 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1100 paints Melon Pop with 191 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 126 tiles → cubes of 52, 51, 23
  • Cream: 30 tiles → cubes of 30
  • Black: 20 tiles → cubes of 20
  • Cyan: 15 tiles → cubes of 15

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Black 20

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Pink 23 cube.
  2. Send the Pink 51 cube. Only ~23 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cream 30 cube. Only ~23 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Pink 52 cube. Only ~23 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Black 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cyan 15 cube. Only ~10 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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