Colony Flow Level 1100 Answer Key, Walkthrough & Solution
Level 1100 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1100: the board shown in the Level 1100 video
Opening move: Open the bottom edges and start feeding the Hungry Door. Final move: Finish the outer sky background and the final connected group.
Board identity
the board shown in the Level 1100 video
Use the Level 1100 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1100 video
Verified move 1
Open the bottom edges and start feeding the Hungry Door
Verified move 2
Send the first Connected Boxes to clear the lower sections
Verified move 3
Destroy the Hungry Door and pull the massive connected chain
Verified move 4
Clear the red mushroom hat and hollow out the main body
Verified move 5
Consume the purple balloon and the green balloon on the sides
Verified move 6
Finish the outer sky background and the final connected group
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1100 paints Melon Pop with 191 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Pink: 126 tiles → cubes of 52, 51, 23
- Cream: 30 tiles → cubes of 30
- Black: 20 tiles → cubes of 20
- Cyan: 15 tiles → cubes of 15
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 20
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 23 cube.
- Send the Pink 51 cube. Only ~23 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 30 cube. Only ~23 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 52 cube. Only ~23 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 15 cube. Only ~10 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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