Colony Flow Level 543 Answer Key, Walkthrough & Solution
Level 543 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 543: brown-haired boy wearing a broad white headband
Opening move: Open with the light blue and red outer tiles to open the board. Final move: Finish the white sailor hat to complete the puzzle.
Board identity
brown-haired boy wearing a broad white headband
The recorded palette is brown, white, red, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the brown-haired boy wearing a broad white headband
Open with the light blue and red outer tiles to open the board
Melt the left chocolate block covering the corner
Destroy the massive right chocolate block to open the bottom
Consume the exposed white sailor shirt and red tie
Break through the dark blue outlines and eat the brown fur
Clear the pink cheeks and the massive sky background
Finish the white sailor hat to complete the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Open with the light blue and red outer tiles to open the board. Finish: Finish the white sailor hat to complete the puzzle. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 543 paints Gift with 236 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.
- Orange: 130 tiles → cubes of 49, 44, 23, 14
- Coral: 42 tiles → cubes of 42
- Black: 38 tiles → cubes of 30, 8
- Green: 26 tiles → cubes of 21, 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Orange 14
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 23 cube.
- Send the Orange 14 cube.
- Send the Green 5 cube.
- Send the Orange 44 cube. Only ~29 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 49 cube. Only ~24 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 8 cube.
- Send the Coral 42 cube. Only ~27 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 30 cube. Only ~21 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 21 cube. Only ~17 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.