Colony Flow Level 118 Answer Key, Walkthrough & Solution

Easy

Level 118 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 118: white bunny in a spring garden

Opening move: Start clearing the outer edges of the light blue sky. Final move: Finish the last light blue sky pixels.

light bluegreendark greenblackwhitepinkyelloworange

Board identity

white bunny in a spring garden

The recorded palette is light blue, green, dark green, black, white, pink, yellow, orange. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white bunny in a spring garden

  1. Start clearing the outer edges of the light blue sky

  2. Open the bottom layer with a dark green block

  3. Attack the yellow flower petals on the sides

  4. Break through the black outline of the rabbit

  5. Flood the interior by pulling a white block

  6. Clear the pink inner ears and foot pads

  7. Consume the orange flower centers

  8. Remove the remaining green grass patches

  9. Finish the last light blue sky pixels

Second-source check

Opening and finish confirmed separately

Opening: Start clearing the outer edges of the light blue sky. Finish: Finish the last light blue sky pixels. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 118 Screenshot
Colony Flow Level 118: white bunny in a spring garden reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 118 paints Cupcake with 120 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 55 tiles โ†’ cubes of 52, 3
  • Forest: 38 tiles โ†’ cubes of 31, 7
  • Lime: 15 tiles โ†’ cubes of 15
  • Cream: 12 tiles โ†’ cubes of 12

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Lime 15

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Forest 7 cube.
  2. Send the Brown 3 cube.
  3. Send the Brown 52 cube. Only ~14 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Lime 15 cube.
  5. Send the Forest 31 cube. Only ~21 of its 31 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cream 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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