Colony Flow Level 1197 Answer Key, Walkthrough & Solution
Level 1197 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1197: the board shown in the Level 1197 video
Opening move: Clear the outer sky and clouds to open the top of the board. Final move: Send your final blocks to clean up the remaining field and sky tiles.
Board identity
the board shown in the Level 1197 video
Use the Level 1197 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1197 video
Verified move 1
Clear the outer sky and clouds to open the top of the board
Verified move 2
Attack the red comb and wattles to expose the main body
Verified move 3
Reveal and manage the hidden boxes to prevent slot jams
Verified move 4
Chip away at the surrounding tiles to break the chocolate blocker
Verified move 5
Dismantle the brown and orange tiles forming the chicken body
Verified move 6
Clear the key tile on the board to unlock the restricted tray block
Verified move 7
Feed the required colors to the hungry door to clear the final path
Verified move 8
Send your final blocks to clean up the remaining field and sky tiles
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1197 paints Puzzle with 342 tiles across 6 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 75 tiles → cubes of 38, 21, 16
- Jade: 75 tiles → cubes of 54, 21
- Violet: 75 tiles → cubes of 52, 23
- Yellow: 39 tiles → cubes of 39
- Blue: 39 tiles → cubes of 27, 12
- Cyan: 39 tiles → cubes of 36, 3
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Cyan 36, Cyan 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 23 cube.
- Send the Black 21 cube.
- Send the Jade 21 cube.
- Send the Black 16 cube.
- Send the Blue 12 cube.
- Send the Cyan 3 cube.
- Send the Violet 52 cube. Only ~30 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 54 cube. Only ~30 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 38 cube. Only ~24 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 36 cube. Only ~19 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 27 cube. Only ~16 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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