Colony Flow Level 441 Answer Key, Walkthrough & Solution
Level 441 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 441: black-haired footballer in a red-and-green kit
Opening move: Clear the shoes and shorts to open the bottom of the board. Final move: Finish the black hair at the very top of the grid.
Board identity
black-haired footballer in a red-and-green kit
The recorded palette is black, red, green, cream, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the black-haired footballer in a red-and-green kit
Clear the shoes and shorts to open the bottom of the board
Send ants to eat the large red shirt in the center
Move connected white boxes to clear the lower background
Queue skin tone blocks to clear the arms and neck
Clear the face and prepare for the upper background
Finish the black hair at the very top of the grid
Second-source check
Opening and finish confirmed separately
Opening: Clear the shoes and shorts to open the bottom of the board. Finish: Finish the black hair at the very top of the grid. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 441 paints Swan with 484 tiles across 5 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 231 tiles → cubes of 50, 43, 38, 33, 25, 23, 19
- Violet: 147 tiles → cubes of 46, 44, 35, 22
- Pink: 87 tiles → cubes of 42, 31, 14
- Green: 14 tiles → cubes of 14
- Magenta: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Violet 22, Violet 44
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 35 cube.
- Send the Teal 25 cube.
- Send the Teal 23 cube.
- Send the Violet 22 cube.
- Send the Teal 19 cube.
- Send the Violet 46 cube. Only ~31 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 33 cube.
- Send the Teal 43 cube. Only ~25 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 44 cube. Only ~23 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 14 cube.
- Send the Pink 42 cube. Only ~20 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 5 cube.
- Send the Teal 50 cube. Only ~18 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 14 cube.
- Send the Pink 31 cube. Only ~19 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.