Colony Flow Level 443 Answer Key, Walkthrough & Solution

Easy

Level 443 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 443: dark-skinned footballer wearing a purple kit

Opening move: Open the bottom paths by clearing the white shoes. Final move: Unleash the white ants on the unlocked background grid.

brownpurpleredwhiteblack

Board identity

dark-skinned footballer wearing a purple kit

The recorded palette is brown, purple, red, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the dark-skinned footballer wearing a purple kit

  1. Open the bottom paths by clearing the white shoes

  2. Send the first wave of red ants to the central box

  3. Clear the blue and magenta shirt to unlock the background

  4. Manage the split attention of the red ants

  5. Finish the central box and consume the head

  6. Unleash the white ants on the unlocked background grid

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom paths by clearing the white shoes. Finish: Unleash the white ants on the unlocked background grid. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 443 Screenshot
Colony Flow Level 443: dark-skinned footballer wearing a purple kit reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 443 paints Ice Cream with 132 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Teal: 54 tiles โ†’ cubes of 54
  • Forest: 52 tiles โ†’ cubes of 52
  • Magenta: 20 tiles โ†’ cubes of 20
  • Coral: 6 tiles โ†’ cubes of 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Teal 54 cube. Only ~19 of its 54 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Forest 52 cube. Only ~15 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Magenta 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Coral 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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