Colony Flow Level 73 Answer Key, Walkthrough & Solution
Level 73 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 73: heart headphones with two keys
Opening move: Clear the bottom blue boundary to open initial paths. Final move: Devour the pink headband and the center heart.
Board identity
heart headphones with two keys
The recorded palette is light blue, pink, black, green, orange, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the heart headphones with two keys
Clear the bottom blue boundary to open initial paths
Send green blocks to collect the yellow and blue keys
Unlock the padlocked blue block in your tray
Strip away the black headband outline
Consume the orange inner ear pieces
Flood the board to clear the remaining blue background
Devour the pink headband and the center heart
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom blue boundary to open initial paths. Finish: Devour the pink headband and the center heart. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 73 paints Fish with 146 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 84 tiles โ cubes of 33, 21, 17, 13
- White: 48 tiles โ cubes of 30, 18
- Yellow: 7 tiles โ cubes of 7
- Indigo: 7 tiles โ cubes of 7
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Indigo 7
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 21 cube.
- Send the White 18 cube.
- Send the Coral 17 cube.
- Send the Coral 13 cube.
- Send the White 30 cube. Only ~19 of its 30 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 33 cube. Only ~18 of its 33 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 7 cube.
- Send the Indigo 7 cube. Only ~6 of its 7 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.