Colony Flow Level 332 Answer Key, Walkthrough & Solution
Level 332 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 332: black-and-white footballer standing on yellow
Opening move: Clear the bottom shoes to open the first main paths. Final move: Clear the remaining hair tiles to win the level.
Board identity
black-and-white footballer standing on yellow
The recorded palette is black, white, yellow, red. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the black-and-white footballer standing on yellow
Clear the bottom shoes to open the first main paths
Consume the lower yellow background to prevent slot jams
Manage the Connected Boxes to clear the hands and lower arms
Break through the black and white striped shirt
Reveal the Hidden Box to finish the red clothing accents
Attack the upper yellow background and the face
Clear the remaining hair tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom shoes to open the first main paths. Finish: Clear the remaining hair tiles to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 332 paints Apple with 196 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Red: 116 tiles → cubes of 46, 39, 31
- Green: 55 tiles → cubes of 55
- Yellow: 16 tiles → cubes of 16
- Navy: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Navy 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Green 55 cube. Only ~40 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 31 cube.
- Send the Red 46 cube. Only ~28 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 39 cube. Only ~18 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.