Colony Flow Level 315 Answer Key, Walkthrough & Solution
Level 315 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 315: Mexican flag with a small eagle emblem
Opening move: Start by deploying white blocks to tackle the central stripe outer edges. Final move: Send final white and mixed blocks to clean up the remaining center pixels.
Board identity
Mexican flag with a small eagle emblem
The recorded palette is green, white, red, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the Mexican flag with a small eagle emblem
Start by deploying white blocks to tackle the central stripe outer edges
Introduce red blocks to carve away the inner boundary of the right stripe
Move green blocks to begin eroding the bottom of the left stripe
Shift focus back to the red stripe to maintain balance across the board
Send brown ants to clear the central emblem details
Clear the top sections of the green stripe while managing leftover red tiles
Launch a massive wave of red ants to devour the outer right edge
Send final white and mixed blocks to clean up the remaining center pixels
Second-source check
Opening and finish confirmed separately
Opening: Start by deploying white blocks to tackle the central stripe outer edges. Finish: Send final white and mixed blocks to clean up the remaining center pixels. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 315 paints Butterfly with 194 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.
- Forest: 90 tiles → cubes of 35, 28, 27
- Dark: 72 tiles → cubes of 38, 26, 8
- Orange: 22 tiles → cubes of 19, 3
- Green: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Dark 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 8 cube.
- Send the Forest 28 cube.
- Send the Orange 3 cube.
- Send the Forest 27 cube. Only ~24 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 26 cube. Only ~23 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 38 cube. Only ~20 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 35 cube. Only ~19 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 19 cube.
- Send the Green 10 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.