Colony Flow Level 1040 Answer Key, Walkthrough & Solution
Level 1040 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 1040: the board shown in the Level 1040 video
Opening move: Open the bottom left corner to create a marching lane for your ants. Final move: Clear the right side blue ocean background to finish the final remaining tiles.
Board identity
the board shown in the Level 1040 video
Use the Level 1040 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1040 video
Verified move 1
Open the bottom left corner to create a marching lane for your ants
Verified move 2
Clear the lower left dark purple segments to clear the left side obstacles
Verified move 3
Clear the lower right orange tentacles to expose the ocean background
Verified move 4
Collect the hidden key to remove the lock from the connected tray blocks
Verified move 5
Send the connected white and green blocks to consume the octopus eye
Verified move 6
Dismantle the massive dark red head while keeping the main side paths open
Verified move 7
Remove the remaining dark purple details using the long side routes
Verified move 8
Clear the right side blue ocean background to finish the final remaining tiles
Sources reviewed: primary level guide.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1040 paints Car with 118 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cream: 60 tiles โ cubes of 33, 21, 6
- Cyan: 36 tiles โ cubes of 36
- Magenta: 18 tiles โ cubes of 18
- Sand: 4 tiles โ cubes of 4
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Magenta 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cream 6 cube.
- Send the Cream 33 cube. Only ~16 of its 33 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 4 cube.
- Send the Cream 21 cube. Only ~17 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 36 cube. Only ~22 of its 36 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 18 cube. Only ~16 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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