Colony Flow Level 410 Answer Key, Walkthrough & Solution

Super Hard

Level 410 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 410: brown duck swimming with two yellow ducklings

Opening move: Open the bottom grass border to reach the pond. Final move: Finish the top grass border to win the level.

brownyellowbluegreenorange

Board identity

brown duck swimming with two yellow ducklings

The recorded palette is brown, yellow, blue, green, orange. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the brown duck swimming with two yellow ducklings

  1. Open the bottom grass border to reach the pond

  2. Flood the bottom of the pond with cyan ants

  3. Break into the center area to attack the ducks

  4. Clear the middle section of the picture completely

  5. Sweep the remaining blue water on the outer edges

  6. Finish the top grass border to win the level

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom grass border to reach the pond. Finish: Finish the top grass border to win the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 410 Screenshot
Colony Flow Level 410: brown duck swimming with two yellow ducklings reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 410 paints Ice Cream with 132 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 54 tiles โ†’ cubes of 50, 4
  • Magenta: 52 tiles โ†’ cubes of 52
  • Dark: 20 tiles โ†’ cubes of 20
  • Pink: 6 tiles โ†’ cubes of 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Black 4 cube.
  2. Send the Black 50 cube. Only ~18 of its 50 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Magenta 52 cube. Only ~15 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Dark 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Pink 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

๐Ÿœ Colony Flow
Jump to level
Levels 1-10