Colony Flow Level 172 Answer Key, Walkthrough & Solution
Level 172 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 172: green-eared fox wearing bright blue headphones
Opening move: Move the initial pink blocks to clear the outer border. Final move: Remove the last scattered tiles to win the level.
Board identity
green-eared fox wearing bright blue headphones
The recorded palette is green, blue, pink, purple, red. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green-eared fox wearing bright blue headphones
Move the initial pink blocks to clear the outer border
Send the massive purple block to clear the wing details
Bring in the light green blocks to open the lower body
Clear the red starry background at the top corners
Move the connected pink and light blue blocks safely
Work through the remaining pink and purple to reach the keys
Clear the bright yellow stars from the sky
Focus on the dark green sections of the face
Bring in the final light blue blocks for the main body
Clear the final pink and purple eye details
Remove the last scattered tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: Move the initial pink blocks to clear the outer border. Finish: Remove the last scattered tiles to win the level. Its 11board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 172 paints Fish with 146 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 84 tiles → cubes of 37, 22, 21, 4
- Forest: 48 tiles → cubes of 48
- Dark: 7 tiles → cubes of 7
- Cyan: 7 tiles → cubes of 7
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cyan 7
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 22 cube.
- Send the White 4 cube.
- Send the Forest 48 cube. Only ~20 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 21 cube.
- Send the White 37 cube. Only ~19 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 7 cube.
- Send the Cyan 7 cube. Only ~6 of its 7 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.