Colony Flow Level 474 Answer Key, Walkthrough & Solution

Hard

Level 474 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 474: green alien saucer casting a rainbow beam

Opening move: Start by clearing the outer space background to create initial paths. Final move: Clear the remaining space and border tiles to complete the level.

greenblueblackyellowpinkred

Board identity

green alien saucer casting a rainbow beam

The recorded palette is green, blue, black, yellow, pink, red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the green alien saucer casting a rainbow beam

  1. Start by clearing the outer space background to create initial paths

  2. Focus on the dark purple area and begin attacking the planet

  3. Feed the hungry door and clear the chocolate barriers

  4. Move through the planet colors and open the lower board entirely

  5. Finish the planet and tackle the top right corner stars

  6. Clear the remaining space and border tiles to complete the level

Second-source check

Opening and finish confirmed separately

Opening: Start by clearing the outer space background to create initial paths. Finish: Clear the remaining space and border tiles to complete the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 474 Screenshot
Colony Flow Level 474: green alien saucer casting a rainbow beam reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 474 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Lime: 231 tiles → cubes of 50, 41, 41, 33, 33, 33
  • Magenta: 147 tiles → cubes of 43, 38, 37, 29
  • Black: 87 tiles → cubes of 36, 30, 21
  • Cream: 14 tiles → cubes of 14
  • Purple: 5 tiles → cubes of 5

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Magenta 38, Magenta 29

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Magenta 29 cube.
  2. Send the Magenta 38 cube. Only ~34 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Lime 33 cube. Only ~32 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Magenta 37 cube. Only ~29 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 33 cube. Only ~26 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Lime 33 cube. Only ~25 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Lime 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Magenta 43 cube. Only ~22 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Black 36 cube. Only ~17 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Lime 50 cube. Only ~16 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Black 21 cube. Only ~19 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Purple 5 cube.
  13. Send the Lime 41 cube. Only ~15 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Cream 14 cube.
  15. Send the Black 30 cube. Only ~21 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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