Colony Flow Level 12 Answer Key, Walkthrough & Solution

Easy

Level 12 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 12: mandarin cat with green leaves

Opening move: Move the initial white blocks to clear the outer background. Final move: empty the final orange blocks to complete the board.

whitedark purplegreenyelloworange

Board identity

mandarin cat with green leaves

The recorded palette is white, dark purple, green, yellow, orange. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the mandarin cat with green leaves

  1. Move the initial white blocks to clear the outer background

  2. introduce dark purple and green blocks to start the outline

  3. activate the yellow blocks to open the cat belly

  4. Move orange blocks to clear the cat face and tail

  5. Send more white blocks to finish the top corners

  6. clear the remaining green leaves and upper outline

  7. empty the final orange blocks to complete the board

Recorded block values

Numbers confirmed for Level 12

  • Move three of the four visible white 30 blocks into the waiting area.
  • Bring in the dark-purple 24 block and green 13 as soon as slots reopen.
  • Queue the revealed orange 20 and 25 blocks one at a time.

Second-source check

Opening and finish confirmed separately

Opening: Move the initial white blocks to clear the outer background. Finish: empty the final orange blocks to complete the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 12 Screenshot
Colony Flow Level 12: mandarin cat with green leaves reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 12 paints House with 144 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and one nest hole.

  • Yellow: 70 tiles โ†’ cubes of 24, 24, 16, 6
  • Red: 42 tiles โ†’ cubes of 22, 14, 6
  • Green: 18 tiles โ†’ cubes of 18
  • Cyan: 8 tiles โ†’ cubes of 8
  • Brown: 6 tiles โ†’ cubes of 6

๐Ÿ”’ 1 locked cube โ€” free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Green 18 cube.
  2. Send the Yellow 16 cube.
  3. Send the Red 6 cube.
  4. Send the Yellow 6 cube.
  5. Send the Yellow 24 cube. Only ~16 of its 24 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Red 14 cube.
  7. Send the Red 22 cube. Only ~12 of its 22 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Yellow 24 cube. Only ~13 of its 24 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Cyan 8 cube.
  10. Send the Brown 6 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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