Colony Flow Level 491 Answer Key, Walkthrough & Solution

Easy

Level 491 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 491: yellow cat wearing a Santa hat and scarf

Opening move: Clear the outer light blue background tiles. Final move: Finish the top of the hat and the final white trim.

yellowredwhiteblackpinkblue

Board identity

yellow cat wearing a Santa hat and scarf

The recorded palette is yellow, red, white, black, pink, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the yellow cat wearing a Santa hat and scarf

  1. Clear the outer light blue background tiles

  2. Reveal and clear the hidden boxes on the tail

  3. Start clearing the black outline and yellow body

  4. Work on the white face and pink cheeks

  5. Attack the red scarf and Santa hat

  6. Clear the remaining light blue background and black outline

  7. Finish the top of the hat and the final white trim

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer light blue background tiles. Finish: Finish the top of the hat and the final white trim. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 491 Screenshot
Colony Flow Level 491: yellow cat wearing a Santa hat and scarf reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 491 paints Turtle with 117 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Teal: 52 tiles โ†’ cubes of 52
  • Purple: 28 tiles โ†’ cubes of 24, 4
  • Yellow: 19 tiles โ†’ cubes of 19
  • Dark: 18 tiles โ†’ cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Teal 52 cube. Only ~21 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Purple 4 cube.
  3. Send the Yellow 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Purple 24 cube. Only ~14 of its 24 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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