Colony Flow Level 491 Answer Key, Walkthrough & Solution
Level 491 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 491: yellow cat wearing a Santa hat and scarf
Opening move: Clear the outer light blue background tiles. Final move: Finish the top of the hat and the final white trim.
Board identity
yellow cat wearing a Santa hat and scarf
The recorded palette is yellow, red, white, black, pink, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the yellow cat wearing a Santa hat and scarf
Clear the outer light blue background tiles
Reveal and clear the hidden boxes on the tail
Start clearing the black outline and yellow body
Work on the white face and pink cheeks
Attack the red scarf and Santa hat
Clear the remaining light blue background and black outline
Finish the top of the hat and the final white trim
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer light blue background tiles. Finish: Finish the top of the hat and the final white trim. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 491 paints Turtle with 117 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 52 tiles โ cubes of 52
- Purple: 28 tiles โ cubes of 24, 4
- Yellow: 19 tiles โ cubes of 19
- Dark: 18 tiles โ cubes of 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 52 cube. Only ~21 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 4 cube.
- Send the Yellow 19 cube. Only ~15 of its 19 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 24 cube. Only ~14 of its 24 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 18 cube. Only ~12 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.