Colony Flow Level 401 Answer Key, Walkthrough & Solution

Easy

Level 401 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 401: dark-haired figure in a white outfit

Opening move: Clear the dark shoes to open the bottom path. Final move: Remove the remaining stray tiles to finish the board.

blackwhitelight bluetanbrowngrey

Board identity

dark-haired figure in a white outfit

The recorded palette is black, white, light blue, tan, brown, grey. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the dark-haired figure in a white outfit

  1. Clear the dark shoes to open the bottom path

  2. Clear the white pants to reveal the lower shirt

  3. Clear the light blue sections of the shirt

  4. Dig into the chest to collect the first hidden key

  5. Grab the second key and break the padlocked tray column

  6. Clear the peach face to reach the top section

  7. Send black blocks to tackle the massive head of hair

  8. Sweep the outside edges and the final top borders

  9. Remove the remaining stray tiles to finish the board

Second-source check

Opening and finish confirmed separately

Opening: Clear the dark shoes to open the bottom path. Finish: Remove the remaining stray tiles to finish the board. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 401 Screenshot
Colony Flow Level 401: dark-haired figure in a white outfit reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 401 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 69 tiles โ†’ cubes of 43, 26
  • Red: 21 tiles โ†’ cubes of 21
  • Yellow: 20 tiles โ†’ cubes of 20
  • Cream: 14 tiles โ†’ cubes of 14

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 26 cube.
  2. Send the Purple 43 cube. Only ~24 of its 43 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cream 14 cube.
  4. Send the Yellow 20 cube.
  5. Send the Red 21 cube. Only ~12 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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