Colony Flow Level 207 Answer Key, Walkthrough & Solution
Level 207 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 207: white cat lifting a pink dumbbell
Opening move: Clear the bottom layer of light blue snow. Final move: Remove the final scattered pieces.
Board identity
white cat lifting a pink dumbbell
The recorded palette is white, pink, red, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white cat lifting a pink dumbbell
Clear the bottom layer of light blue snow
Push into the white ground snow
Attack the main snowman body
Expose the arms and scarf
Melt the snowman head and nose
Break into the dark blue night sky
Clear the remaining top border tiles
Remove the final scattered pieces
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom layer of light blue snow. Finish: Remove the final scattered pieces. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 207 paints House with 276 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 100 tiles → cubes of 39, 27, 26, 8
- Pink: 78 tiles → cubes of 40, 38
- Orange: 60 tiles → cubes of 41, 19
- Indigo: 20 tiles → cubes of 20
- Navy: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Orange 19
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 19 cube.
- Send the Yellow 8 cube.
- Send the Orange 41 cube. Only ~35 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 38 cube. Only ~24 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 39 cube. Only ~24 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 26 cube. Only ~16 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 40 cube. Only ~12 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 27 cube. Only ~18 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.