Colony Flow Level 136 Answer Key, Walkthrough & Solution
Level 136 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 136: superhero with keys and two Hungry Doors
Opening move: Open the left side by targeting the red cape and the blue background. Final move: Mop up the final blue background tiles to complete the board.
Board identity
superhero with keys and two Hungry Doors
The recorded palette is blue, red, green, yellow, white, brown, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the superhero with keys and two Hungry Doors
Open the left side by targeting the red cape and the blue background
Send green ants to the center to secure the green emblem
Collect the yellow key by clearing the center belt area
Send white ants to consume the sword and grab the blue key
Peel away the remaining red suit and begin attacking the brown boots
Unleash the brown blocks to feed the hungry doors
Clear the hair and finalize the door requirements
Mop up the final blue background tiles to complete the board
Second-source check
Opening and finish confirmed separately
Opening: Open the left side by targeting the red cape and the blue background. Finish: Mop up the final blue background tiles to complete the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 136 paints Rainbow with 388 tiles across 5 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 102 tiles → cubes of 55, 26, 21
- Teal: 86 tiles → cubes of 47, 28, 11
- Aqua: 74 tiles → cubes of 46, 21, 7
- Brown: 66 tiles → cubes of 46, 20
- Cream: 60 tiles → cubes of 31, 29
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Cream 31, Cream 29
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 20 cube.
- Send the Aqua 7 cube.
- Send the Dark 21 cube.
- Send the Brown 46 cube. Only ~28 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 21 cube.
- Send the Aqua 46 cube. Only ~27 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 26 cube.
- Send the Dark 55 cube. Only ~34 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 28 cube.
- Send the Teal 11 cube.
- Send the Teal 47 cube. Only ~32 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 31 cube.
- Send the Cream 29 cube. Only ~28 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.