Colony Flow Level 404 Answer Key, Walkthrough & Solution
Level 404 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 404: white-faced clown with red hair and bow tie
Opening move: Open the bottom center path to reach the red bow tie. Final move: Clear the final orange background tiles to win the level.
Board identity
white-faced clown with red hair and bow tie
The recorded palette is white, red, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white-faced clown with red hair and bow tie
Open the bottom center path to reach the red bow tie
Clear the outer orange background to create side routes
Uncover the top half of the white face
Finish the red hair to open the Left Hungry Door
Send brown ants to open the Right Hungry Door
Flood the bottom section with white and red ants
Send light blue and green ants for the lower details
Clear the final orange background tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom center path to reach the red bow tie. Finish: Clear the final orange background tiles to win the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 404 paints Mushroom with 170 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 76 tiles → cubes of 28, 28, 20
- Dark: 38 tiles → cubes of 38
- Blue: 32 tiles → cubes of 22, 10
- White: 24 tiles → cubes of 20, 4
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Blue 10
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 28 cube.
- Send the Blue 22 cube.
- Send the Coral 20 cube.
- Send the Blue 10 cube.
- Send the White 4 cube.
- Send the Dark 38 cube. Only ~15 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 28 cube. Only ~19 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 20 cube. Only ~17 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.