Colony Flow Level 374 Answer Key, Walkthrough & Solution
Level 374 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 374: green frog wearing a yellow martial-arts uniform
Opening move: Clear the outer edges to create early pathways. Final move: Feed the last ants to finish the board.
Board identity
green frog wearing a yellow martial-arts uniform
The recorded palette is green, yellow, red, white, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green frog wearing a yellow martial-arts uniform
Clear the outer edges to create early pathways
Send the linked blocks for the background and clothing
Attack the red hat and reduce the hungry door
Queue the second set of connected boxes
Clear the face and manage the waiting slots
Feed the hungry door until it opens
Deal with the massive chocolate tile
Remove the final outline blocks
Feed the last ants to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer edges to create early pathways. Finish: Feed the last ants to finish the board. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 374 paints Rainbow with 388 tiles across 5 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 102 tiles → cubes of 45, 29, 28
- Green: 86 tiles → cubes of 48, 29, 9
- Sand: 74 tiles → cubes of 49, 25
- Pink: 66 tiles → cubes of 43, 23
- Navy: 60 tiles → cubes of 35, 25
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Navy 25, Navy 35
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 23 cube.
- Send the Pink 43 cube. Only ~26 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 25 cube.
- Send the Sand 49 cube. Only ~28 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 29 cube.
- Send the Aqua 28 cube.
- Send the Green 9 cube.
- Send the Aqua 45 cube. Only ~36 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 29 cube.
- Send the Green 48 cube. Only ~28 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 35 cube.
- Send the Navy 25 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.