Colony Flow Level 305 Answer Key, Walkthrough & Solution

Easy

Level 305 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 305: red Chinese medallion with a gold character

Opening move: Clear the white background edge first. Final move: Mopping up the final dark purple borders.

redgoldyellowblack

Board identity

red Chinese medallion with a gold character

The recorded palette is red, gold, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red Chinese medallion with a gold character

  1. Clear the white background edge first

  2. Send dark and red blocks to the active paths

  3. Break the left Hungry Door completely

  4. Manage the Connected Boxes in your waiting slots

  5. Demolish the right Hungry Door

  6. Consume the central red and yellow core

  7. Mopping up the final dark purple borders

Second-source check

Opening and finish confirmed separately

Opening: Clear the white background edge first. Finish: Mopping up the final dark purple borders. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 305 Screenshot
Colony Flow Level 305: red Chinese medallion with a gold character reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 305 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 76 tiles → cubes of 45, 31
  • Yellow: 38 tiles → cubes of 26, 12
  • Dark: 32 tiles → cubes of 21, 11
  • Sand: 24 tiles → cubes of 24

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 11

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 21 cube.
  2. Send the Dark 11 cube.
  3. Send the Pink 31 cube. Only ~28 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Yellow 12 cube.
  5. Send the Pink 45 cube. Only ~19 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Yellow 26 cube. Only ~16 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Sand 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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