Colony Flow Level 1137 Answer Key, Walkthrough & Solution

Hard

Level 1137 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1137: the board shown in the Level 1137 video

Opening move: Clear the outer edges of the light blue sky. Final move: Remove the final connected boxes.

Board identity

the board shown in the Level 1137 video

Use the Level 1137 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1137 video

  1. Verified move 1

    Clear the outer edges of the light blue sky

  2. Verified move 2

    Remove the light green outer grass patches

  3. Verified move 3

    Tackle the dark green forest background

  4. Verified move 4

    Break into the yellow fire and food elements

  5. Verified move 5

    Strip away the bright orange fire details

  6. Verified move 6

    Dismantle the dark purple grill structure

  7. Verified move 7

    Erase the brown dirt and wooden log pieces

  8. Verified move 8

    Remove the final connected boxes

Sources reviewed: primary level guide.

Colony Flow Level 1137 Screenshot
Colony Flow Level 1137: the board shown in the Level 1137 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1137 paints Gift with 236 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 130 tiles → cubes of 53, 32, 25, 20
  • Aqua: 42 tiles → cubes of 31, 11
  • Forest: 38 tiles → cubes of 22, 16
  • Lime: 26 tiles → cubes of 26

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Brown 32

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 25 cube.
  2. Send the Brown 20 cube.
  3. Send the Aqua 11 cube.
  4. Send the Brown 32 cube. Only ~27 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Brown 53 cube. Only ~22 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Forest 16 cube.
  7. Send the Aqua 31 cube. Only ~26 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Forest 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Lime 26 cube. Only ~18 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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