Colony Flow Level 1070 Answer Key, Walkthrough & Solution

Super Hard

Level 1070 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1070: the board shown in the Level 1070 video

Opening move: Open the bottom edge with purple and orange blocks. Final move: Remove the final scattered tiles to win the level.

Board identity

the board shown in the Level 1070 video

Use the Level 1070 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1070 video

  1. Verified move 1

    Open the bottom edge with purple and orange blocks

  2. Verified move 2

    Bring your first connected box into play safely

  3. Verified move 3

    Hollow out the large yellow hair section

  4. Verified move 4

    Dismantle the bright pink and deep purple staff

  5. Verified move 5

    Send cyan ants to the upper background corners

  6. Verified move 6

    Clear the dark outlines to open the top hat

  7. Verified move 7

    Activate the largest connected boxes

  8. Verified move 8

    Remove the final scattered tiles to win the level

Sources reviewed: primary level guide.

Colony Flow Level 1070 Screenshot
Colony Flow Level 1070: the board shown in the Level 1070 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1070 paints Ice Cream with 132 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Forest: 54 tiles โ†’ cubes of 36, 18
  • Magenta: 52 tiles โ†’ cubes of 31, 21
  • Black: 20 tiles โ†’ cubes of 20
  • Cream: 6 tiles โ†’ cubes of 6

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Forest 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Forest 18 cube.
  2. Send the Forest 36 cube. Only ~16 of its 36 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Magenta 31 cube. Only ~15 of its 31 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Black 20 cube. Only ~14 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Magenta 21 cube. Only ~16 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cream 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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