Colony Flow Level 1024 Answer Key, Walkthrough & Solution

Hard

Level 1024 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1024: the board shown in the Level 1024 video

Opening move: Clear the right side of the cyan sky to open outer paths. Final move: Remove the final cyan and pink border tiles to win.

Board identity

the board shown in the Level 1024 video

Use the Level 1024 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1024 video

  1. Verified move 1

    Clear the right side of the cyan sky to open outer paths

  2. Verified move 2

    Queue the connected green blocks to eat the lower leaf

  3. Verified move 3

    Send large red blocks to shrink the lower mushroom cap

  4. Verified move 4

    Clear the upper cyan corner to reach the yellow key

  5. Verified move 5

    Send red ants to grab the key and unlock the yellow tray blocks

  6. Verified move 6

    Feed the red Hungry Door on the left side of the board

  7. Verified move 7

    Feed the green Hungry Door on the top right

  8. Verified move 8

    Clear the yellow mushroom stalks using your unlocked blocks

  9. Verified move 9

    Wipe out the white spots and remaining green leaf sections

  10. Verified move 10

    Remove the final cyan and pink border tiles to win

Sources reviewed: primary level guide.

Colony Flow Level 1024 Screenshot
Colony Flow Level 1024: the board shown in the Level 1024 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1024 paints Heart with 336 tiles across 3 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 248 tiles → cubes of 34, 33, 30, 26, 26, 24, 21, 20, 19, 15
  • Purple: 68 tiles → cubes of 38, 30
  • Violet: 20 tiles → cubes of 20

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Purple 38, Purple 30

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 34 cube.
  2. Send the Brown 33 cube.
  3. Send the Brown 30 cube.
  4. Send the Brown 26 cube.
  5. Send the Brown 26 cube.
  6. Send the Brown 24 cube.
  7. Send the Purple 30 cube.
  8. Send the Brown 21 cube.
  9. Send the Brown 20 cube.
  10. Send the Brown 19 cube.
  11. Send the Brown 15 cube.
  12. Send the Purple 38 cube. Only ~30 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Violet 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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