Colony Flow Level 1024 Answer Key, Walkthrough & Solution
Level 1024 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1024: the board shown in the Level 1024 video
Opening move: Clear the right side of the cyan sky to open outer paths. Final move: Remove the final cyan and pink border tiles to win.
Board identity
the board shown in the Level 1024 video
Use the Level 1024 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1024 video
Verified move 1
Clear the right side of the cyan sky to open outer paths
Verified move 2
Queue the connected green blocks to eat the lower leaf
Verified move 3
Send large red blocks to shrink the lower mushroom cap
Verified move 4
Clear the upper cyan corner to reach the yellow key
Verified move 5
Send red ants to grab the key and unlock the yellow tray blocks
Verified move 6
Feed the red Hungry Door on the left side of the board
Verified move 7
Feed the green Hungry Door on the top right
Verified move 8
Clear the yellow mushroom stalks using your unlocked blocks
Verified move 9
Wipe out the white spots and remaining green leaf sections
Verified move 10
Remove the final cyan and pink border tiles to win
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1024 paints Heart with 336 tiles across 3 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.
- Brown: 248 tiles → cubes of 34, 33, 30, 26, 26, 24, 21, 20, 19, 15
- Purple: 68 tiles → cubes of 38, 30
- Violet: 20 tiles → cubes of 20
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Purple 38, Purple 30
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 34 cube.
- Send the Brown 33 cube.
- Send the Brown 30 cube.
- Send the Brown 26 cube.
- Send the Brown 26 cube.
- Send the Brown 24 cube.
- Send the Purple 30 cube.
- Send the Brown 21 cube.
- Send the Brown 20 cube.
- Send the Brown 19 cube.
- Send the Brown 15 cube.
- Send the Purple 38 cube. Only ~30 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
All Level Walkthroughs
Hard Super Hard