Colony Flow Level 105 Answer Key, Walkthrough & Solution
Level 105 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 105: alien spaceship above a green planet
Opening move: Open the left side of the purple spaceship hull. Final move: Flood the board with dark blue blocks to finish the level.
Board identity
alien spaceship above a green planet
The recorded palette is dark blue, purple, black, white, pink, green, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the alien spaceship above a green planet
Open the left side of the purple spaceship hull
Bring up white and pink blocks for the hull details
Attack the massive brown base structure
Uncover the green planet and the alien passenger
Move the connected boxes to clear the stars and ship details
Send light blue blocks for the outer glow
Flood the board with dark blue blocks to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Open the left side of the purple spaceship hull. Finish: Flood the board with dark blue blocks to finish the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 105 paints Rocket with 141 tiles across 5 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 52 tiles โ cubes of 27, 25
- Sand: 34 tiles โ cubes of 34
- Pink: 28 tiles โ cubes of 28
- Dark: 18 tiles โ cubes of 18
- Indigo: 9 tiles โ cubes of 9
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Dark 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 25 cube. Only ~16 of its 25 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 34 cube. Only ~18 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 28 cube. Only ~13 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 27 cube. Only ~14 of its 27 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.