Colony Flow Level 155 Answer Key, Walkthrough & Solution
Level 155 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 155: orange cuckoo clock beneath a snowy roof
Opening move: Clear the outer dark grey background to open the main paths. Final move: Dispatch the final blocks to win the level.
Board identity
orange cuckoo clock beneath a snowy roof
The recorded palette is orange, brown, blue, white, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange cuckoo clock beneath a snowy roof
Clear the outer dark grey background to open the main paths
Bring in purple and white to chip away at the top and the face
Clear the orange dress at the bottom right
Work through the connected green and light blue boxes
Clear the yellow band on the head wrap
Queue another set of connected boxes for green and yellow
Remove the remaining light blue and purple details
Finish the face with beige and white blocks
Dispatch the final blocks to win the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer dark grey background to open the main paths. Finish: Dispatch the final blocks to win the level. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 155 paints Cactus with 106 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 56 tiles โ cubes of 40, 16
- Navy: 24 tiles โ cubes of 20, 4
- Indigo: 18 tiles โ cubes of 18
- Black: 8 tiles โ cubes of 8
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Navy 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 16 cube.
- Send the Navy 4 cube.
- Send the Sand 40 cube. Only ~24 of its 40 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 18 cube. Only ~12 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 20 cube. Only ~16 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 8 cube. Only ~6 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.