Colony Flow Level 1154 Answer Key, Walkthrough & Solution

Hard

Level 1154 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1154: the board shown in the Level 1154 video

Opening move: Clear the dark purple outer border to open the wings. Final move: Remove the final scattered pixels to finish the puzzle.

Board identity

the board shown in the Level 1154 video

Use the Level 1154 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1154 video

  1. Verified move 1

    Clear the dark purple outer border to open the wings

  2. Verified move 2

    Send orange ants to consume the outer wing edges

  3. Verified move 3

    Move the first set of connected boxes to handle the blue spots

  4. Verified move 4

    Attack the massive dark blue core of the wings

  5. Verified move 5

    Navigate the triple linked chain for the upper sections

  6. Verified move 6

    Clear the center body and prepare for the yellow crown

  7. Verified move 7

    Send the massive five block chain to clear scattered chunks

  8. Verified move 8

    Remove the final scattered pixels to finish the puzzle

Sources reviewed: primary level guide.

Colony Flow Level 1154 Screenshot
Colony Flow Level 1154: the board shown in the Level 1154 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1154 paints Shroom House with 173 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Teal: 84 tiles → cubes of 53, 31
  • Indigo: 47 tiles → cubes of 38, 9
  • Purple: 24 tiles → cubes of 24
  • Dark: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Purple 24

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Indigo 9 cube.
  2. Send the Teal 31 cube. Only ~28 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Teal 53 cube. Only ~20 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Indigo 38 cube. Only ~21 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Purple 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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