Colony Flow Level 684 Answer Key, Walkthrough & Solution

Hard

Level 684 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 684: white lucky cat raising one paw

Opening move: Open the bottom edge with the first white and light blue blocks. Final move: Unlock the dark purple block and consume the final outline.

whiteredblackyellowblue

Board identity

white lucky cat raising one paw

The recorded palette is white, red, black, yellow, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white lucky cat raising one paw

  1. Open the bottom edge with the first white and light blue blocks

  2. Reveal the hidden grey boxes and clear the left side structure

  3. Manage the connected light blue blocks to expand the path

  4. Send the red and yellow blocks to clear the face details

  5. Hollow out the heavy white interior of the character

  6. Clear the massive light blue sky background completely

  7. Unlock the dark purple block and consume the final outline

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom edge with the first white and light blue blocks. Finish: Unlock the dark purple block and consume the final outline. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 684 Screenshot
Colony Flow Level 684: white lucky cat raising one paw reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 684 paints Puzzle with 342 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 78 tiles → cubes of 31, 25, 22
  • Yellow: 75 tiles → cubes of 37, 19, 19
  • Pink: 75 tiles → cubes of 48, 27
  • Magenta: 75 tiles → cubes of 46, 29
  • Dark: 39 tiles → cubes of 39

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Magenta 29

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 31 cube.
  2. Send the Yellow 37 cube.
  3. Send the Magenta 29 cube.
  4. Send the Pink 27 cube.
  5. Send the Purple 25 cube.
  6. Send the Yellow 19 cube.
  7. Send the Magenta 46 cube. Only ~29 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Pink 48 cube. Only ~29 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Purple 22 cube. Only ~20 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Dark 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Yellow 19 cube. Only ~17 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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