Colony Flow Level 24 Answer Key, Walkthrough & Solution

Easy

Level 24 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 24: ripe peach on a blue background

Opening move: Clear the background to open the outer edges. Final move: Remove the remaining scattered pixels to win the level.

light blueredblackorangegreenwhite

Board identity

ripe peach on a blue background

The recorded palette is light blue, red, black, orange, green, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the ripe peach on a blue background

  1. Clear the background to open the outer edges

  2. Move the connected red blocks to eat the bottom edge

  3. Break the black outline to reach the solid orange center

  4. Send a huge swarm to the massive orange peach body

  5. Clear the green leaves at the very top of the canvas

  6. Move the white block to reveal the secret hidden box

  7. Remove the remaining scattered pixels to win the level

Second-source check

Opening and finish confirmed separately

Opening: Clear the background to open the outer edges. Finish: Remove the remaining scattered pixels to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 24 Screenshot
Colony Flow Level 24: ripe peach on a blue background reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 24 paints Owl with 100 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 38 tiles โ†’ cubes of 27, 11
  • Coral: 34 tiles โ†’ cubes of 22, 12
  • Magenta: 26 tiles โ†’ cubes of 16, 10
  • Cyan: 2 tiles โ†’ cubes of 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Black 11 cube.
  2. Send the Coral 12 cube.
  3. Send the Black 27 cube. Only ~16 of its 27 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Magenta 10 cube.
  5. Send the Coral 22 cube. Only ~16 of its 22 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cyan 2 cube.
  7. Send the Magenta 16 cube. Only ~11 of its 16 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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