Colony Flow Level 571 Answer Key, Walkthrough & Solution
Level 571 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 571: two striped tropical fish crossing in blue water
Opening move: Open the water paths with cyan and black blocks. Final move: Mop up the leftover border pixels to win.
Board identity
two striped tropical fish crossing in blue water
The recorded palette is black, white, yellow, red, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the two striped tropical fish crossing in blue water
Open the water paths with cyan and black blocks
Clear the decorative purple and orange details
Collect the yellow key to break the yellow padlock
Manage the first set of connected boxes
Secure the green key from the black tiles
Grab the purple key to unlock the purple blocks
Collect the final red key and erase the fish completely
Flood the board with massive cyan blocks
Navigate the triple connected boxes
Mop up the leftover border pixels to win
Second-source check
Opening and finish confirmed separately
Opening: Open the water paths with cyan and black blocks. Finish: Mop up the leftover border pixels to win. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 571 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 115 tiles → cubes of 46, 43, 26
- Navy: 26 tiles → cubes of 23, 3
- Green: 22 tiles → cubes of 22
- Sand: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Navy 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Black 26 cube.
- Send the Navy 3 cube.
- Send the Black 43 cube. Only ~29 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 23 cube. Only ~21 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 46 cube. Only ~17 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.