Colony Flow Level 967 Answer Key, Walkthrough & Solution

Hard

Level 967 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 967: the board shown in the Level 967 video

Opening move: Clear the white plate to open initial access to the cake. Final move: Remove the yellow stars and the final remaining details.

Board identity

the board shown in the Level 967 video

Use the Level 967 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 967 video

  1. Verified move 1

    Clear the white plate to open initial access to the cake

  2. Verified move 2

    Move the first set of connected pairs to reach the outer cake edges

  3. Verified move 3

    Send light blue and pink ants to hollow out the middle layers

  4. Verified move 4

    Send the massive five block chain carefully

  5. Verified move 5

    Remove the yellow stars and the final remaining details

Sources reviewed: primary level guide.

Colony Flow Level 967 Screenshot
Colony Flow Level 967: the board shown in the Level 967 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 967 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • White: 115 tiles → cubes of 43, 41, 31
  • Teal: 26 tiles → cubes of 22, 4
  • Magenta: 22 tiles → cubes of 22
  • Violet: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Teal 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the White 31 cube.
  2. Send the Teal 22 cube.
  3. Send the Teal 4 cube.
  4. Send the White 41 cube. Only ~28 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the White 43 cube. Only ~17 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Magenta 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Violet 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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