Colony Flow Level 110 Answer Key, Walkthrough & Solution
Level 110 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 110: green-haired character with large blue eyes
Opening move: Open the bottom paths by targeting the peach skin. Final move: Remove the final green hair pieces and finish the board.
Board identity
green-haired character with large blue eyes
The recorded palette is peach, light green, dark green, brown, red, dark blue, light blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green-haired character with large blue eyes
Open the bottom paths by targeting the peach skin
Introduce the brown blocks to clear the hands
Clear the red shirt and the remaining skin
Unleash the ants on the dark blue eye outlines
Activate the light blue blocks for the inner eyes
Remove the final green hair pieces and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom paths by targeting the peach skin. Finish: Remove the final green hair pieces and finish the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 110 paints Melon Pop with 191 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 126 tiles → cubes of 46, 45, 35
- Coral: 30 tiles → cubes of 30
- Jade: 20 tiles → cubes of 20
- Indigo: 15 tiles → cubes of 15
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Jade 20
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 35 cube. Only ~31 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 45 cube. Only ~20 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 30 cube. Only ~26 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 46 cube. Only ~23 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 15 cube. Only ~10 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.