Colony Flow Level 1147 Answer Key, Walkthrough & Solution
Level 1147 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1147: the board shown in the Level 1147 video
Opening move: Clear the outer purple background to open perimeter access. Final move: Remove the final stray pixel tiles.
Board identity
the board shown in the Level 1147 video
Use the Level 1147 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1147 video
Verified move 1
Clear the outer purple background to open perimeter access
Verified move 2
Remove the green stem to open the middle lane
Verified move 3
Move the connected blue and white blocks
Verified move 4
Unlock and play the first hidden box
Verified move 5
Send yellow and orange ants to the right side petals
Verified move 6
Select the second connected pair and hidden box
Verified move 7
Break through the inner purple ring
Verified move 8
Attack the massive teal center core
Verified move 9
Send the final major wave of ants
Verified move 10
Remove the final stray pixel tiles
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1147 paints Pizza with 248 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 130 tiles → cubes of 44, 32, 32, 22
- Indigo: 92 tiles → cubes of 48, 44
- Violet: 23 tiles → cubes of 23
- Green: 3 tiles → cubes of 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Violet 23
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Indigo 48 cube.
- Send the Indigo 44 cube. Only ~40 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 32 cube.
- Send the Navy 32 cube.
- Send the Navy 22 cube.
- Send the Navy 44 cube. Only ~22 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 3 cube.
- Send the Violet 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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