Colony Flow Level 120 Answer Key, Walkthrough & Solution
Level 120 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 120: pink-haired portrait with yellow jacket
Opening move: Move the yellow blocks to clear the outer background. Final move: Remove the final hair and shirt details to win.
Board identity
pink-haired portrait with yellow jacket
The recorded palette is pink, yellow, black, light blue, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink-haired portrait with yellow jacket
Move the yellow blocks to clear the outer background
Send pink ants to chew through the face tiles
Bring up the purple blocks to target the hair shading
Move the next yellow block to remove the jacket
Send the black blocks to dismantle the character borders
Let the connected orange boxes finally activate and clear
Remove the final hair and shirt details to win
Second-source check
Opening and finish confirmed separately
Opening: Move the yellow blocks to clear the outer background. Finish: Remove the final hair and shirt details to win. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 120 paints Crown with 190 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 99 tiles → cubes of 35, 34, 22, 8
- Black: 80 tiles → cubes of 45, 35
- Red: 6 tiles → cubes of 6
- Aqua: 5 tiles → cubes of 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 35
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 35 cube.
- Send the Blue 34 cube.
- Send the Blue 22 cube.
- Send the Blue 8 cube.
- Send the Black 35 cube.
- Send the Red 6 cube.
- Send the Aqua 5 cube.
- Send the Black 45 cube. Only ~31 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.