Colony Flow Level 954 Answer Key, Walkthrough & Solution

Hard

Level 954 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 954: the board shown in the Level 954 video

Opening move: Clear the bright red koi fish to open the center of the board. Final move: Clear the top right corner to achieve total victory.

Board identity

the board shown in the Level 954 video

Use the Level 954 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 954 video

  1. Verified move 1

    Clear the bright red koi fish to open the center of the board

  2. Verified move 2

    Finish off the dark red details to completely empty the middle

  3. Verified move 3

    Send the green ants to devour the giant lily pad

  4. Verified move 4

    Attack the thick dark blue and purple water currents

  5. Verified move 5

    Queue connected boxes to break up the remaining deep water pools

  6. Verified move 6

    Send a massive block to clear the long light blue ripples

  7. Verified move 7

    Clear the top right corner to achieve total victory

Sources reviewed: primary level guide.

Colony Flow Level 954 Screenshot
Colony Flow Level 954: the board shown in the Level 954 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 954 paints Balloon with 109 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Indigo: 94 tiles โ†’ cubes of 35, 33, 26
  • Dark: 8 tiles โ†’ cubes of 8
  • Violet: 6 tiles โ†’ cubes of 6
  • Coral: 1 tiles โ†’ cubes of 1

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Violet 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Indigo 26 cube.
  2. Send the Violet 6 cube.
  3. Send the Coral 1 cube.
  4. Send the Indigo 35 cube. Only ~25 of its 35 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Indigo 33 cube. Only ~17 of its 33 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 8 cube. Only ~7 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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