Colony Flow Level 220 Answer Key, Walkthrough & Solution
Level 220 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 220: green frog playing an orange saxophone
Opening move: Move the initial purple blocks to break the bottom border. Final move: Remove the final top edge tiles to win.
Board identity
green frog playing an orange saxophone
The recorded palette is green, orange, red, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green frog playing an orange saxophone
Move the initial purple blocks to break the bottom border
Clear the exposed pink and orange layers
Reveal the first Hidden Box in your tray
Clear the light blue crosses to open the middle section
Remove the yellow and dark red center pieces
Manage a full row of waiting slots carefully
Attack the purple borders of the upper diamonds
Clear the thick orange sections near the top
Work through the final Hidden Box at the bottom
Remove the final top edge tiles to win
Second-source check
Opening and finish confirmed separately
Opening: Move the initial purple blocks to break the bottom border. Finish: Remove the final top edge tiles to win. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 220 paints Boat with 213 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 96 tiles → cubes of 55, 27, 14
- Teal: 69 tiles → cubes of 43, 26
- Jade: 30 tiles → cubes of 30
- Cream: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Blue 14
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 27 cube.
- Send the Blue 14 cube.
- Send the Blue 55 cube. Only ~24 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 26 cube.
- Send the Teal 43 cube. Only ~26 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 30 cube. Only ~14 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 18 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.