Colony Flow Level 1177 Answer Key, Walkthrough & Solution

Hard

Level 1177 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1177: the board shown in the Level 1177 video

Opening move: Clear the outer pink background and the blue stars to open the edges. Final move: Open the hungry door completely and reveal the final hidden blocks.

Board identity

the board shown in the Level 1177 video

Use the Level 1177 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1177 video

  1. Verified move 1

    Clear the outer pink background and the blue stars to open the edges

  2. Verified move 2

    Begin dismantling the purple hood and manage your first connected boxes

  3. Verified move 3

    Work on the required colors to satisfy the hungry door counting down

  4. Verified move 4

    Clear the peach face tiles and light purple shadows to widen the paths

  5. Verified move 5

    Navigate the black outlines and pull the larger connected sets

  6. Verified move 6

    Open the hungry door completely and reveal the final hidden blocks

Sources reviewed: primary level guide.

Colony Flow Level 1177 Screenshot
Colony Flow Level 1177: the board shown in the Level 1177 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1177 paints Boat with 213 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 96 tiles → cubes of 47, 39, 10
  • Indigo: 69 tiles → cubes of 47, 22
  • Brown: 30 tiles → cubes of 24, 6
  • Magenta: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Pink 10

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Pink 10 cube.
  2. Send the Brown 6 cube.
  3. Send the Pink 39 cube. Only ~29 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Pink 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Indigo 22 cube.
  6. Send the Indigo 47 cube. Only ~26 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Brown 24 cube. Only ~13 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Magenta 18 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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