Colony Flow Level 192 Answer Key, Walkthrough & Solution

Easy

Level 192 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 192: white snowman with an orange carrot nose

Opening move: Clear the bottom layer of the light blue sky. Final move: Remove the final scattered tiles to finish the board.

whiteorangebluegrey

Board identity

white snowman with an orange carrot nose

The recorded palette is white, orange, blue, grey. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white snowman with an orange carrot nose

  1. Clear the bottom layer of the light blue sky

  2. Sweep up the outer snowflakes and the snowman base

  3. Work your way up the sides of the snowman

  4. Send the first chain of Connected Boxes to clear the arms

  5. Clear the orange carrot nose

  6. Level out the top half of the blue sky

  7. Expose the black coal eyes and buttons

  8. Select the black Connected Boxes safely

  9. Remove the final scattered tiles to finish the board

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom layer of the light blue sky. Finish: Remove the final scattered tiles to finish the board. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 192 Screenshot
Colony Flow Level 192: white snowman with an orange carrot nose reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 192 paints Robot with 182 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 72 tiles → cubes of 41, 31
  • Dark: 70 tiles → cubes of 35, 24, 11
  • Violet: 22 tiles → cubes of 19, 3
  • White: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Pink 31

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Pink 31 cube.
  2. Send the Dark 11 cube.
  3. Send the Violet 3 cube.
  4. Send the Pink 41 cube. Only ~23 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 24 cube.
  6. Send the Dark 35 cube. Only ~19 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Violet 19 cube. Only ~13 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the White 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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