Colony Flow Level 276 Answer Key, Walkthrough & Solution

Easy

Level 276 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 276: grumpy yellow chick holding a blue bowl

Opening move: Unleash the light blue and black waves to start wearing down the doors. Final move: Clear the final pixels to complete the level.

yelloworangeblueblackred

Board identity

grumpy yellow chick holding a blue bowl

The recorded palette is yellow, orange, blue, black, red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the grumpy yellow chick holding a blue bowl

  1. Unleash the light blue and black waves to start wearing down the doors

  2. Keep the pressure on the hungry doors and clear the background

  3. Clear the connected box inside the sunglasses

  4. Introduce yellow and orange to the board

  5. Break the left hungry door completely

  6. Clear the red cross and the white sunglasses

  7. Finish the right hungry door and the duck body

  8. Clear the final pixels to complete the level

Second-source check

Opening and finish confirmed separately

Opening: Unleash the light blue and black waves to start wearing down the doors. Finish: Clear the final pixels to complete the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 276 Screenshot
Colony Flow Level 276: grumpy yellow chick holding a blue bowl reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 276 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Lime: 231 tiles → cubes of 49, 42, 41, 31, 29, 20, 19
  • Sand: 147 tiles → cubes of 54, 43, 30, 20
  • Cyan: 87 tiles → cubes of 47, 40
  • Pink: 14 tiles → cubes of 14
  • Indigo: 5 tiles → cubes of 5

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Sand 20, Sand 54

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 30 cube.
  2. Send the Sand 20 cube.
  3. Send the Lime 29 cube.
  4. Send the Lime 20 cube.
  5. Send the Lime 19 cube.
  6. Send the Sand 54 cube. Only ~32 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Lime 31 cube.
  8. Send the Lime 42 cube. Only ~26 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Sand 43 cube. Only ~26 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Cyan 40 cube. Only ~20 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Indigo 5 cube.
  12. Send the Cyan 47 cube. Only ~17 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Lime 41 cube. Only ~22 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Lime 49 cube. Only ~17 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Pink 14 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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